[
 {
  "Key": "CAMPAIGNSTARTING_TestSetting",
  "DevComment1": "MainFlow의 TestMode가 InHouseTest인 경우 이 세팅으로 시작",
  "ScenarioType": 999,
  "ScenarioTypeName": "Test",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_TestWarrior",
   "CADIDATEPRESET_TestArcher",
   "CADIDATEPRESET_TestTank",
   "CADIDATEPRESET_TestCrafting"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(1/-2)",
   "(0/-2)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "(0/-7)"
  ],
  "StartingItems": [
   "ITEM_WoodSword_1",
   "ITEM_WoodArmor_1",
   "ITEM_WoodPlank_20",
   "ITEM_StoneBrick_50",
   "ITEM_LumaLog_5",
   "ITEM_LumaLog_5",
   "ITEM_LumaLog_5",
   "ITEM_LumaLog_5",
   "ITEM_WildLongGrass_5",
   "ITEM_TechBook_100",
   "ITEM_AidKit_10"
  ],
  "StartingItemsSpawnPos": [
   "(3/3)",
   "(3/4)",
   "(5/0)",
   "(6/0)",
   "(7/0)",
   "(8/0)",
   "(9/0)",
   "(8/1)",
   "(9/1)",
   "(10/0)",
   "(10/1)"
  ],
  "StartingBuildings": [
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_TwistedBush",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_TwistedBush",
   "BUILDING_TwistedBush",
   "BUILDING_TestTradeBox",
   "BUILDING_EventSupplyBox",
   "BUILDING_ModestTreasureChest",
   "BUILDING_SturdyTreasureChest",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree",
   "BUILDING_LumaTree"
  ],
  "StartingBuildingsSpawnPos": [
   "(2/4)",
   "(-1/5)",
   "(1/2)",
   "(3/10)",
   "(4/-6)",
   "(0/-3)",
   "(-4/6)",
   "(10/8)",
   "(-5/10)",
   "(4/7)",
   "(-8/5)",
   "(5/5)",
   "(3/5)",
   "(1/5)",
   "(-5/-5)",
   "(-5/-4)",
   "(-5/-3)",
   "(-5/-2)",
   "(-5/-1)",
   "(-4/-5)",
   "(-4/-4)",
   "(-4/-3)",
   "(-4/-2)",
   "(-4/-1)",
   "(-3/-5)",
   "(-3/-4)",
   "(-3/-3)",
   "(-3/-2)",
   "(-3/-1)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_BuildEasy",
  "DevComment1": "MainFlow의 TestMode가 None인 경우 \n+ 운영 난이도가 Easy인경우 세팅으로 시작",
  "ScenarioType": 998,
  "ScenarioTypeName": "Build",
  "ManagementDifficultyType": 0,
  "ManagementDifficultyTypeName": "Easy",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_AlphaNearPortalBlock",
   "BUILDING_SupportWagonEasy",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush"
  ],
  "StartingBuildingsSpawnPos": [
   "(0/-3)",
   "(5/3)",
   "(5/4)",
   "(-7/5)",
   "(4/-7)",
   "(8/8)",
   "(10/-2)",
   "(-11/4)",
   "(13/-3)",
   "(2/14)",
   "(-9/-10)",
   "(12/-7)",
   "(-1/-10)",
   "(-10/0)",
   "(7/11)",
   "(-3/9)",
   "(1/-13)",
   "(-10/11)",
   "(-5/10)",
   "(-13/7)",
   "(9/-9)",
   "(0/-15)",
   "(15/-7)",
   "(-2/-4)",
   "(4/-14)",
   "(12/0)",
   "(8/-12)",
   "(-10/-6)",
   "(-10/-3)",
   "(10/7)",
   "(3/-12)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_BuildNormal",
  "DevComment1": "MainFlow의 TestMode가 None인 경우 \n+ 운영 난이도가 Normal인경우 세팅으로 시작",
  "ScenarioType": 998,
  "ScenarioTypeName": "Build",
  "ManagementDifficultyType": 1,
  "ManagementDifficultyTypeName": "Normal",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_AlphaNearPortalBlock",
   "BUILDING_SupportWagonNormal",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush"
  ],
  "StartingBuildingsSpawnPos": [
   "(0/-3)",
   "(5/5)",
   "(5/1)",
   "(-7/5)",
   "(4/-7)",
   "(8/8)",
   "(10/-2)",
   "(-11/4)",
   "(13/-3)",
   "(2/14)",
   "(-9/-10)",
   "(12/-7)",
   "(-1/-10)",
   "(-10/0)",
   "(7/11)",
   "(-3/9)",
   "(1/-13)",
   "(-10/11)",
   "(-5/10)",
   "(-13/7)",
   "(9/-9)",
   "(0/-15)",
   "(15/-7)",
   "(-2/-4)",
   "(4/-14)",
   "(12/0)",
   "(8/-12)",
   "(-10/-6)",
   "(-10/-3)",
   "(10/7)",
   "(3/-12)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_BuildHard",
  "DevComment1": "MainFlow의 TestMode가 None인 경우 \n+ 운영 난이도가 Hard인경우 세팅으로 시작",
  "ScenarioType": 998,
  "ScenarioTypeName": "Build",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_AlphaNearPortalBlock",
   "BUILDING_SupportWagonHard",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush"
  ],
  "StartingBuildingsSpawnPos": [
   "(0/-3)",
   "(5/5)",
   "(5/1)",
   "(-7/5)",
   "(4/-7)",
   "(8/8)",
   "(10/-2)",
   "(-11/4)",
   "(13/-3)",
   "(2/14)",
   "(-9/-10)",
   "(12/-7)",
   "(-1/-10)",
   "(-10/0)",
   "(7/11)",
   "(-3/9)",
   "(1/-13)",
   "(-10/11)",
   "(-5/10)",
   "(-13/7)",
   "(9/-9)",
   "(0/-15)",
   "(15/-7)",
   "(-2/-4)",
   "(4/-14)",
   "(12/0)",
   "(8/-12)",
   "(-10/-6)",
   "(-10/-3)",
   "(10/7)",
   "(3/-12)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_TempTutoSkip",
  "DevComment1": "기본 시나리오 (튜토 스킵)\n-> 현재 튜토 스킵 기능이 없어서 테스트를  위해 임시로 분리해둔 스타트 세팅.",
  "ScenarioType": 1000,
  "ScenarioTypeName": "TempTutoSkip",
  "ManagementDifficultyType": 1,
  "ManagementDifficultyTypeName": "Normal",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior",
   "CADIDATEPRESET_BuildArcher",
   "CADIDATEPRESET_BuildLizardman"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(2/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/4)",
   "(-7/5)",
   "(4/-7)",
   "(8/8)",
   "(10/-2)",
   "(-11/4)",
   "(13/-3)",
   "(2/14)",
   "(-9/-10)",
   "(12/-7)",
   "(-1/-10)",
   "(-10/0)",
   "(7/11)",
   "(-3/9)",
   "(1/-13)",
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   "(-13/7)",
   "(9/-9)",
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   "(15/-7)",
   "(-2/-4)",
   "(4/-14)",
   "(12/0)",
   "(8/-12)",
   "(-10/-6)",
   "(-10/-3)",
   "(10/7)",
   "(3/-12)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_BalanceTestLv1",
  "DevComment1": "밸런스 테스트 (1레벨 기준 ~ 일부 유닛 2레벨)",
  "ScenarioType": 1110,
  "ScenarioTypeName": "BalanceTestLv1",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BRankSwordLv1",
   "CADIDATEPRESET_BRankSwordLv1",
   "CADIDATEPRESET_BRankBluntLv1",
   "CADIDATEPRESET_BRankBowLv1",
   "CADIDATEPRESET_BRankSwordLv2",
   "CADIDATEPRESET_BRankSwordLv2",
   "CADIDATEPRESET_BRankBluntLv2",
   "CADIDATEPRESET_BRankBowLv2"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(-1/-4)",
   "(0/-4)",
   "(1/-4)",
   "(2/-4)",
   "(0/4)",
   "(1/4)",
   "(2/4)",
   "(3/4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
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   "ITEM_WoodSword_4",
   "ITEM_BloodWoodSword_4",
   "ITEM_BoneSword_4",
   "ITEM_IronSword_4",
   "ITEM_WoodGreatSword_4",
   "ITEM_BloodWoodGreatSword_4",
   "ITEM_BoneGreatSword_4",
   "ITEM_IronGreatSword_4",
   "ITEM_WoodDagger_4",
   "ITEM_BloodWoodDagger_4",
   "ITEM_BoneDagger_4",
   "ITEM_IronDagger_4",
   "ITEM_FireWoodStaff_4",
   "ITEM_FireBloodWoodStaff_4",
   "ITEM_FireBoneStaff_4",
   "ITEM_FireIronStaff_4",
   "ITEM_WaterWoodStaff_4",
   "ITEM_WaterBloodWoodStaff_4",
   "ITEM_WaterBoneStaff_4",
   "ITEM_WaterIronStaff_4",
   "ITEM_NatureWoodStaff_4",
   "ITEM_NatureBloodWoodStaff_4",
   "ITEM_NatureBoneStaff_4",
   "ITEM_NatureIronStaff_4",
   "ITEM_RedCrystalWoodStaff_4",
   "ITEM_RedCrystalBloodWoodStaff_4",
   "ITEM_RedCrystalBoneStaff_4",
   "ITEM_RedCrystalIronStaff_4",
   "ITEM_BlueCrystalWoodStaff_4",
   "ITEM_BlueCrystalBloodWoodStaff_4",
   "ITEM_BlueCrystalBoneStaff_4",
   "ITEM_BlueCrystalIronStaff_4",
   "ITEM_GreenCrystalWoodStaff_4",
   "ITEM_GreenCrystalBloodWoodStaff_4",
   "ITEM_GreenCrystalBoneStaff_4",
   "ITEM_GreenCrystalIronStaff_4",
   "ITEM_WoodClub_4",
   "ITEM_BloodWoodClub_4",
   "ITEM_BoneClub_4",
   "ITEM_IronClub_4",
   "ITEM_WoodAxe_4",
   "ITEM_BloodWoodAxe_4",
   "ITEM_BoneAxe_4",
   "ITEM_IronAxe_4",
   "ITEM_WoodSpear_4",
   "ITEM_BloodWoodSpear_4",
   "ITEM_BoneSpear_4",
   "ITEM_IronSpear_4",
   "ITEM_WoodBow_4",
   "ITEM_BloodWoodBow_4",
   "ITEM_IronBow_4",
   "ITEM_ClothCoif_4",
   "ITEM_ThickClothCoif_4",
   "ITEM_WoodHelmet_4",
   "ITEM_BloodWoodHelmet_4",
   "ITEM_HideHelmet_4",
   "ITEM_BoneHelmet_4",
   "ITEM_FortifiedBoneHelmet_4",
   "ITEM_CarapaceHelmet_4",
   "ITEM_IronHelmet_4",
   "ITEM_ClothArmor_4",
   "ITEM_ThickClothArmor_4",
   "ITEM_WoodArmor_4",
   "ITEM_BloodWoodArmor_4",
   "ITEM_HideArmor_4",
   "ITEM_BoneArmor_4",
   "ITEM_FortifiedBoneArmor_4",
   "ITEM_CarapaceArmor_4",
   "ITEM_IronArmor_4",
   "ITEM_WoodShield_4",
   "ITEM_BloodWoodShield_4",
   "ITEM_BoneShield_4",
   "ITEM_FortifiedBoneShield_4",
   "ITEM_CarapaceShield_4",
   "ITEM_IronShield_4"
  ],
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   "(5/8)",
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   "(1/9)",
   "(2/9)",
   "(3/9)",
   "(4/9)",
   "(5/9)",
   "(6/9)",
   "(7/9)",
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   "(0/10)",
   "(1/10)",
   "(2/10)",
   "(3/10)",
   "(4/10)",
   "(5/10)",
   "(6/10)",
   "(7/10)",
   "(8/10)",
   "(0/41)",
   "(1/41)",
   "(2/41)"
  ],
  "StartingBuildings": [
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_LargeTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_LargeTwistedTree",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush",
   "BUILDING_SmallTwistedTree",
   "BUILDING_TwistedBush"
  ],
  "StartingBuildingsSpawnPos": [
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   "(-7/5)",
   "(4/-7)",
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   "(10/-2)",
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   "(13/-3)",
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   "(12/-7)",
   "(-1/-10)",
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   "(12/0)",
   "(8/-12)",
   "(-10/-6)",
   "(-10/-3)",
   "(10/7)",
   "(3/-12)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_BalanceTestLv2",
  "DevComment1": "밸런스 테스트 (2레벨 기준 ~ 일부 유닛 3레벨)",
  "ScenarioType": 1120,
  "ScenarioTypeName": "BalanceTestLv2",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BRankSwordLv2",
   "CADIDATEPRESET_BRankSwordLv2",
   "CADIDATEPRESET_BRankBluntLv2",
   "CADIDATEPRESET_BRankBowLv2",
   "CADIDATEPRESET_BRankSwordLv3",
   "CADIDATEPRESET_BRankSwordLv3",
   "CADIDATEPRESET_BRankBluntLv3",
   "CADIDATEPRESET_BRankBowLv3"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(-1/-4)",
   "(0/-4)",
   "(1/-4)",
   "(2/-4)",
   "(0/4)",
   "(1/4)",
   "(2/4)",
   "(3/4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "ITEM_ImperialCoin_10",
   "ITEM_WoodSword_4",
   "ITEM_BloodWoodSword_4",
   "ITEM_BoneSword_4",
   "ITEM_IronSword_4",
   "ITEM_WoodGreatSword_4",
   "ITEM_BloodWoodGreatSword_4",
   "ITEM_BoneGreatSword_4",
   "ITEM_IronGreatSword_4",
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 {
  "Key": "CAMPAIGNSTARTING_BuildRenewHard",
  "DevComment1": "MainFlow의 TestMode가 None인 경우 \n+ 운영 난이도가 Hard인경우 세팅으로 시작",
  "ScenarioType": 997,
  "ScenarioTypeName": "BuildRenew",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/5)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomEasy",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Easy인경우 세팅으로 시작",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 0,
  "ManagementDifficultyTypeName": "Easy",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior",
   "CADIDATEPRESET_BuildArcherTutoSkip"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonEasy"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomNormal",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Normal인경우 세팅으로 시작",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 1,
  "ManagementDifficultyTypeName": "Normal",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior",
   "CADIDATEPRESET_BuildArcherTutoSkip"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonNormal"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomHard",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Hard인경우 세팅으로 시작",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior",
   "CADIDATEPRESET_BuildArcherTutoSkip"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/5)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomVeryHard",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 VeryHard인경우 세팅으로 시작",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 3,
  "ManagementDifficultyTypeName": "VeryHard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior",
   "CADIDATEPRESET_BuildArcherTutoSkip"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonVeryHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/5)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomDownfall",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Downfall인경우 세팅으로 시작",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 4,
  "ManagementDifficultyTypeName": "Downfall",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior",
   "CADIDATEPRESET_BuildArcherTutoSkip"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonDownfall"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/5)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomEasyTuto",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Easy인경우 세팅으로 시작 튜토리얼",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 0,
  "ManagementDifficultyTypeName": "Easy",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonEasy"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomNormalTuto",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Normal인경우 세팅으로 시작 튜토리얼",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 1,
  "ManagementDifficultyTypeName": "Normal",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonNormal"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomHardTuto",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Hard인경우 세팅으로 시작 튜토리얼",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomVeryHardTuto",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 VeryHard인경우 세팅으로 시작 튜토리얼",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 3,
  "ManagementDifficultyTypeName": "VeryHard",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonVeryHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_CrawlingDoomDownfallTuto",
  "DevComment1": "TestMode가 None인 경우 + 캠페인 선택 시\n+ 운영 난이도가 Downfall인경우 세팅으로 시작 튜토리얼",
  "ScenarioType": 0,
  "ScenarioTypeName": "CrawlingDoom",
  "ManagementDifficultyType": 4,
  "ManagementDifficultyTypeName": "Downfall",
  "StartingPlayerUnits": [
   "CADIDATEPRESET_BuildWarrior"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonDownfall"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_EstablishEasy",
  "DevComment1": "TestMode가 None인 경우 + Establish 캠페인 선택 시\n+ 운영 난이도가 Easy인경우 세팅으로 시작",
  "ScenarioType": 9999,
  "ScenarioTypeName": "Sandbox",
  "ManagementDifficultyType": 0,
  "ManagementDifficultyTypeName": "Easy",
  "StartingPlayerUnits": [
   "NULL"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(0/-3)",
   "(1/-3)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonEasy"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_EstablishNormal",
  "DevComment1": "TestMode가 None인 경우 + Establish 캠페인 선택 시\n+ 운영 난이도가 Normal인경우 세팅으로 시작",
  "ScenarioType": 9999,
  "ScenarioTypeName": "Sandbox",
  "ManagementDifficultyType": 1,
  "ManagementDifficultyTypeName": "Normal",
  "StartingPlayerUnits": [
   "NULL"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(0/-3)",
   "(1/-3)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonNormal"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_EstablishHard",
  "DevComment1": "TestMode가 None인 경우 + Establish 캠페인 선택 시\n+ 운영 난이도가 Hard인경우 세팅으로 시작",
  "ScenarioType": 9999,
  "ScenarioTypeName": "Sandbox",
  "ManagementDifficultyType": 2,
  "ManagementDifficultyTypeName": "Hard",
  "StartingPlayerUnits": [
   "NULL"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(0/-3)",
   "(1/-3)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_EstablishVeryHard",
  "DevComment1": "TestMode가 None인 경우 + Establish 캠페인 선택 시\n+ 운영 난이도가 VeryHard인경우 세팅으로 시작",
  "ScenarioType": 9999,
  "ScenarioTypeName": "Sandbox",
  "ManagementDifficultyType": 3,
  "ManagementDifficultyTypeName": "VeryHard",
  "StartingPlayerUnits": [
   "NULL"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(0/-3)",
   "(1/-3)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonVeryHard"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 },
 {
  "Key": "CAMPAIGNSTARTING_EstablishDownfall",
  "DevComment1": "TestMode가 None인 경우 + Establish 캠페인 선택 시\n+ 운영 난이도가 Downfall인경우 세팅으로 시작",
  "ScenarioType": 9999,
  "ScenarioTypeName": "Sandbox",
  "ManagementDifficultyType": 4,
  "ManagementDifficultyTypeName": "Downfall",
  "StartingPlayerUnits": [
   "NULL"
  ],
  "StartingPlayerUnitsSpawnPos": [
   "(0/-4)",
   "(1/-4)",
   "(0/-3)",
   "(1/-3)"
  ],
  "StartingNeutralUnits": [
   "NULL"
  ],
  "StartingNeutralUnitsSpawnPos": [
   "NULL"
  ],
  "StartingItems": [
   "NULL"
  ],
  "StartingItemsSpawnPos": [
   "(0/-6)"
  ],
  "StartingBuildings": [
   "BUILDING_SupportWagonDownfall"
  ],
  "StartingBuildingsSpawnPos": [
   "(5/3)"
  ]
 }
]